Tabula Rasa

Tabula Rasa

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Tabula Rasa

A series of locations for roleplaying, by Kyla Ward

1. Arcantities -- Books and Antiques

2. The Schreibach Estate

You are standing on top the parking station, the full moon still hidden behind the surrounding skyscrapers. You had to draw the pentacle in chalk but that doesn't matter; what matters is that the moon rises before the Fiend kills you all. You begin to invoke the essence that hums in the night sky, in the mirrored walls, in the concrete beneath your feet, the stuff of life, the stuff of magic. The moon will increase your power by just that much. Jacinta bursts from the stairwell, weeping blood tears; 'It's coming!'

The moon crests the roof.

You are barricaded inside the police station. The Dead pound on the doors and windows, a dull, regular sound relentless as a clock counting down the minutes before they break through. Once they were your neighbours, your family and friends; now they are Dead. So are most of the police. Matt from the repair shop is down in the garage, readying the paddy wagon. That juvenile deliquent who was in the holding cell reckons she can arrange to blow the door off its hinges. Breaking out is your only hope of survival.

You are yourself and you are Her. You are Her vessel upon this earth. You are Her will in this time. You carry Her sword and the knowledge of infinite battle, of the scream of men and the raven's cry. Your followers worship Her through you.

Ahead the armies of Leviathan stain the desert. Tanks crawl over the undulations and between each is an abomination. Taint can warp human or animal form beyond recognition, but these are -- coalitions. Giant, conglomerate forms that creep and crawl, extending their filaments before them.

Lim Won, whose father was an angel, looks across at you and says, 'This is going to be tough.'

One thing's for sure, you are playing a Unisystem game from Eden Studios.

Witchcraft, All Flesh Must Be Eaten (the zombie survival horror roleplaying game) and the soon-to-be-released Armageddon are all different in setting and tone. What they share is boundless imagination and the Unisystem, flexible roleplaying rules that allow a Gifted witch or seer, a supernatural entity and a perfectly normal human to be designed on the same scale, and all be playable characters in the same game.

A series of game resources called 'Mystical Locations' by Kyla is now a part of the Eden Studios website. Each is a setting that can be used in any Unisystem game, complete with Supporting Cast and possible Adversaries, maps, Tasks and Tests. Each is designed to be customised for individual campaigns with a minimum of effort, and of course, each is designed to help you explore the fascinating possibilities of the Unisystem worlds.


Witchcraft is a trademark of CJ Carella. All Flesh Must Be Eaten and Armageddon are trademarks of Eden Studios. Used with permission. Witchcraft, All Flesh Must Be Eaten and Armageddon are copyright Eden Studios 1999-2001. All rights reserved.

 

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